


As much as people may say the genre is already overdone, I think that in MMO terms the horror-survival theme has barely started. Even "hardcore" MMOs, like Wizardy Onlinewith its attempt at permadeath, allow players to save stats and items so that player enemies can never touch them. Most FFA PvP games (aside from games like Albion) still have levels or skills that increase or decrease your power, so even though you may lose your Staff of Awesomeness, you can easily murder newbies with starter gear. Still, there are just few other options that appeal to MMOers. If you've been finding yourself in the same situation, hopefully my little plunge into this bloody genre will give you some ideas of what to expect.Īs a sandbox and PvP fan, I've always been interested in horror-survival games that focus on persistent worlds, but I'm tired of the paid alphas that dominate this genre. Hunger meters, diseases, and limited supplies in a world filled with enemies who loot you certainly feels like a good throwback to classic RPGs mixed with the multiplayer I've been craving since Asheron's Callfirst hooked me on MMORPGs.īut community-wise, these games have seemed more like lobby shooters than MMOs, which for a long time made me hesitate to try them. For the most part, these games are less about levels and quests and more about finding items to make sure you don't die. I love MMOs, but recent themeparks and building games have left me wanting something a bit more dangerous but still not a pointless murderfest. Well, maybe just the naked part.Īnd that, my friends, is the horror-survival/ post-apocalypse genre. After having to level up in other games a million times, deal with boring tutorials, repeatedly turn in quests that add no value to my play time, and then watch as my guild slowly bleeds members to the next MMO asking us to repeat the whole ordeal, "naked and alone" is actually nice. I'm naked and alone again, but that's OK.
